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~Abilities~

Summon Storm: Calls forth strong winds and dark clouds that bring heavy downpour in a 5 ft radial tropical tempest. The summoning can be charged, increasing the force of the winds and the yield of flooding waters at the tradeoff of leaving the caster vulnerable. The winds are strong enough to tear and rend materials of tin toughness or less and can exert a force comparable to 2x strength. The storm can be cast center focused on the caster or projected up to 10 ft away. (either the destructive force and strength equivalent or the Casting/AoE range scale up at mage)

Goddess’ Grasp: summons 2 large tentacles from a nearby watery surface. Each limb has a reach of 10 ft and tin grade durability. The tentacles conjured act as an extension of the casters being, being under the users full control and the feeling of what they feel in return. The tentacles may not be summoned outside of a 20ft radius of the caster’s current location; leaving a 20ft radius of the summoned limb will likewise cause them to disappear. (Limb durability scales up to Iron at mage)

Tsunami: Draws the water around the caster and forms it into a 5 ft. wall before sending it out in a forceful wave moving at base speed. The wave has Tin durability and a range of 10 feet before collapsing into a puddle. (At mage the size/range/durability of the wave scale up to 10ft/20ft/Iron grade respectfully)

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